Oriff Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This woman dresses in grey turtlenecks beneath a blue coat with black slacks, and sports empty pouches on her belt. Her black hair is lengthy. Her eyes are blue.
Personality: A deeply religious woman she believes everything happens for a reason. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriff took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants a kiss; and she has passion for adventuring and risk
Ideals: Gifted, Entrepeneur. Bonds: Religious, Adventurer, Has a crush. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 9 (-1) | 20 (+5) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Shamil Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple blue robe with grey stripes complete with hood. She keeps her long black hair kept up in a rat tail. She has a dull look in her amber eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal dancing training, and achieved minor success. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Artistic. Flaws: Emotional, Disease. Bonds: Poor, Criminal record. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp.
Verin Care, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Family, Poor. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 32 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: Deep blue spinel (1200 gp). Black pearl (1200 gp). Onyx (70 gp). Rhodochrosite (13 gp).
Sarah Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She typically wears violet cloth garments or leather armor. Beneath her clothing is a huge mess of scar tissue. She has styled her blonde hair well, parting it to the left. She has green eyes.
Personality: Calm and collected, she is a well trained Banker. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Sarah has worked very hard to control her curse. She then took over the family business and is one of the better Banker for hire.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Disease. Bonds: Slave, Job, Mentor. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


