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NPC Generator

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Advanced [show]


Quick In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Quick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Quick's father didn't care for him much, and the feeling was mutual. He has worked as a Fisher like his father before him.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he's repulsed by the pc

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job, Family. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Quick In the Morning, Male Tabaxi Adept 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)7 (-2) 10 (+0)16 (+3)
Skills Insight +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp.


Social Check DCs


Ribbles Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His whole body is exceptionally muscular. He has styled his black hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ribbles was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and a deep hatred of gnolls

Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Ribbles Nopenstallen, Male Gnome Cleric 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp.


Social Check DCs


Charles Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bellfounder does. His long golden hair reaches down to his waist. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Bellfounder job and began his own company from there.

Motivation: He is wracked by social anxiety; and revenge

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Charles Radcliffe, Male Human Wizard 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 6 (-2)10 (+0) 14 (+2)17 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Jet (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Gurdis Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by goblins. Gurdis was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She seems to be bored by most things.

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Enemies. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Gurdis Ironfist, Female Dwarf Warrior 5
Medium (3'9") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)6 (-2) 7 (-2)10 (+0)
Skills Investigation +1, Performance +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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