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NPC Generator

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Advanced [show]


Quelenna Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She very much looks the part of a Fisher. Her auburn hair is braided into rings. Her eyes are brown and she is always smoking a pipe.

Personality: Quelenna wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Fisher.

Motivation: Regain custody of her son; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease. Bonds: Job, Poor, Family. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Quelenna Mancilla, Female Half-Elf Barbarian 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 sp.


Social Check DCs


Millicent Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her hair is short and auburn. Her eyes are green.

Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the north to a Sculptor, Millicent learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. She now owns her own business.

Motivation: Her relatives are trying to arrange a marriage; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Millicent Gresham, Female Human Adept 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Smoky quartz (40 gp).


Social Check DCs


Elama Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a long, tan, dusty cloak, and carries glaives. She wears her hair in dreadlocks. She has a tattooed face.

Personality: Elama hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She would like to get married and retire; and wants a kiss

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Has a crush, Adventurer, Rich. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Elama Qualanthri, Female Elf Ranger 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)9 (-1) 16 (+3)11 (+0)
Skills Athletics +3, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Werydd Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of sais on her belt, each one with a opal on the hilt. Her silver hair is cut jaggedly and amateurishly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Courier hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Pacifist, Joker. Flaws: Addict. Bonds: Poor. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Werydd Hammerstone, Female Dwarf Aristocrat 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 10 (+0)6 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs

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