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Advanced [show]


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of longbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears a deerstalker hat to cover her moderate length gray fur. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is business-like. She takes instructions and follows them to the letter. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Dagger lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: Doesn't want to be a Assassin and was forced into it by her family.

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Dagger In the Wind, Female Tabaxi Warlock 1
Medium (5'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Gell Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a black suit, brown shirt, and tan tie. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Philantrophist, Gifted. Flaws: Selfish. Bonds: Job, Family. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Gell Marlee, Male Half-Orc Cleric 7
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)6 (-2) 11 (+0)14 (+2)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs


Medrash Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting black shirt and pants, he is not a threatening figure. He wears his green crest up. He has red eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with music.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Family, Debt. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Medrash Baharoosh, Male Dragonborn Barbarian 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 14
Hit Points 64 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 70000 cp. Jet (60 gp). Smoky quartz (80 gp). Red garnet (60 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baradad Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a black and tan robe with the hood down. He has dyed his greying green crest a little too much giving a sharp green color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Mason father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Baradad Zzzxaaxthroth, Male Dragonborn Commoner 7
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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