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NPC Generator

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Advanced [show]


Rangrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy red hair. His eyes are green and catlike.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rangrim is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Justice, Gifted. Flaws: Hedonist, Mundane. Bonds: Rich, Family. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Rangrim Balderk, Male Dwarf Commoner 7
Medium (4'5") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)6 (-2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.

Motivation: To settle down with his crush; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Disease. Bonds: Military, Religious, Has a crush. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of axes on his belt, each one with a opal on the hilt. His hair is long and brown with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Oblar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Oblar Smoothhands, Male Halfling Rogue 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1000 cp. Jade (110 gp).


Social Check DCs


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, red, dusty cloak. His hair is long and brown with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west, but his parents moved at a very young age to the south. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To share knowledge with the world; and a deep hatred of dire rats

Ideals: Opinionated, Logical. Bonds: Immigrant, Criminal record, Enemies. Occupation: Body Guard

Voice: Whispers

Attributes [hide]

Roge Stoutman, Male Halfling Adept 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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