Huru Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is typically in her Junk Dealer uniform. She wears a broad hat to cover her moderate length auburn hair. Her amber eyes peer out from beneath her broad white hat.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now spends her time doing works of charity.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker, Philantrophist. Bonds: Job, Poor, Criminal record. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 4 (-3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 16000 cp.
Anverth Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anverth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To share knowledge with the world; and many gnolls want him driven away
Ideals: Logical. Flaws: PTSD. Bonds: Rich, Enemies, Immigrant. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Morthos Flair, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Spy business at a young age. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.
Motivation: Retire the richest man in the east; and to be a bounty hunter again
Ideals: Artistic, Entrepeneur. Bonds: Rich, Job, Enemies. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 74 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Her fur is short and beige. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a desert tribe. Her father was a soldier and died while she was still young. Dagger was left her father's suit of armor and trained in its use and care. After a long history of fighting, Dagger and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Nature, Military. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
Possessions: 400 gp. Amber (80 gp). Lapis lazuli (16 gp). Moss agate (16 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

