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NPC Generator

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Advanced [show]


Krimp Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has dyed his greying red hair a little too much giving a sharp red color. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Krimp lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krimp took refuge in the old dungeon and found the beat up sickle and armor he uses now. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Job, Family, Nature, Slave. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Krimp Snape, Male Half-Orc Sorcerer 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rendar Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears a feathered hat to cover his moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Sellsword father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is greedy

Flaws: Insane, Disease, Hedonist. Bonds: Rich. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Rendar Colby, Male Half-Orc Adept 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 13 (+1)11 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Brown-green garnet (40 gp). Bloodstone (20 gp). Red-brown spinel (40 gp). 1 Minor magic item.


Social Check DCs


Elama Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears just a yellow suit. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is braided into rings. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She receives visions of the future at random moments

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has dedicated herself to building a better trade route.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Bonds: Adventurer, Military, Criminal record. Occupation: Stableman

Voice: American accent

Attributes [hide]

Elama Jacobs, Female Half-Elf Barbarian 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 16 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. Tiger eye turquoise (16 gp). Fire opal (1000 gp). Sard (30 gp). Alexandrite (1200 gp).


Social Check DCs


Melissa Palomarez, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a simple brown robe with tan stripes complete with hood. She wears her hair in dreadlocks. Her eyes are a pleasant amber.

Personality: She is business-like. She takes instructions and follows them to the letter. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been saving her money to try and buy her brother's freedom.

Motivation: She feels the way she acts is they only way to get by in the world; and doesn't want to be a engraver and was forced into it by her family

Ideals: Professionalism, Impeccable. Bonds: Military, Criminal record, Family. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Melissa Palomarez, Female Human Rogue 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Lapis lazuli (15 gp). Malachite (15 gp). 4 Tanglefoot bags.


Social Check DCs

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