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NPC Generator

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Advanced [show]


Kansif Harlan, Female Half-Orc [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her hair is blonde and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She is overprotective of those who hire her services. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the south to a Shoemaker, Kansif learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Fighting. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Kansif Harlan, Female Half-Orc Commoner 1
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 8 (-1)10 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Flask Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her pastel robe and has her whip always slung over her shoulder. She carries with her a set of whips on her belt, each one with a aquamarine on the hilt. Her yellow fur is drawn into a tight pony tail with a card scrunchie. She has a dull look in her blue eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is skeptical of what others tell her and is slow to trust.

History: She was born in the south, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She would like to get married and retire; and to settle down with her crush

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Rich, Has a crush. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Flask Of Wine, Female Tabaxi Cleric 13
Medium (5'8") Tabaxi, Neutral Good (CR 13)
Armor Class 13
Hit Points 82 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Arcana +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 2000 gp. Silver pearl (140 gp). Black star sapphire (1000 gp). Red garnet (140 gp). Rich purple corundum (1000 gp). Tiger eye turquoise (7 gp). Peridot (40 gp). Jasper (40 gp). Malachite (7 gp). Banded agate (7 gp).


Social Check DCs


Melissa Brandon, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, she is not a threatening figure. Her golden hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Armorer arts, while her father instructed her in etiquette, music and courtly manner. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.

Motivation: Wants to work out more often; and money/treasure

Ideals: Disciplined, Athletic. Flaws: Insane, Fearful. Bonds: Rich, Family. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Melissa Brandon, Female Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp.


Social Check DCs


Gilbert Beitz, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown armored body suit, with a simple green line shooting up and back down. His tied-back hair is auburn. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Gilbert Beitz, Male Human Bard 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp.


Social Check DCs

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