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NPC Generator

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Advanced [show]


Mormo Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears green trousers with black and brown striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His long purple hair is drawn into a two foot long braid. His gold eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Mormo Righteous, Male Tiefling Sorcerer 4
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arara Teinithra, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'9" and is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. Her left leg appears badly burned and disfigured. She has slicked back auburn hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily eccentric. Arara enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was a soldier and died while she was still young. Arara was left her father's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Hedonist, Disease. Bonds: Rich, Military. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Arara Teinithra, Female Half-Elf Commoner 9
Medium (4'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 150 pp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Quespa Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears baggy green pantaloons and a brown scarf. She carries with her a set of bows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears a wide-brimmed hat to hide her balding. Her eyes are gold.

Personality: She has a massive crush on the younger sibling of the Carter who has hired her part-time. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She then took over the family business and is one of the better Carter for hire.

Motivation: Wants to open a new tavern; and balancing her hectic life and new carter responsibilities is difficult

Ideals: Fighting. Flaws: Fearful. Bonds: Has a crush, Military, Job. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Quespa Yarjerit, Female Dragonborn Wizard 7
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Azurite (14 gp). Blue quartz (14 gp). Golden pearl (160 gp).


Social Check DCs


Delg Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish auburn hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. Through the years after Delg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Delg's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Delg and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Sensitive, Antagonistic, Mundane. Bonds: Poor. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Delg Balderk, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp. Malachite (9 gp). Hematite (9 gp). 1 Masterwork Common Melee.


Social Check DCs

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