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NPC Generator

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Advanced [show]


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His hair is blonde and very short. His green eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Optimist. Flaws: Shy, Depressed. Bonds: Slave, Adventurer. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Hamil Copperkettle, Male Halfling Fighter 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 70 gp.


Social Check DCs


Sindri Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Racist, Antagonistic, Mundane. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Sindri Daergel, Male Gnome Warlock 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Grom Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white cloak and cross-gartered black stockings. His hair is black and curly. His eyes are blue.

Personality: Grom wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Grom has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Athletic, Disciplined. Flaws: Antagonistic, Disease, Insomniac. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Grom Brandon, Male Half-Orc Adept 14
Medium (6'1") Half-Orc, Neutral Good (CR 14)
Armor Class 10
Hit Points 70 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Persuasion +5
Senses Passive Perception 9
Languages Common, Orc, Infernal, Auran, Ignan
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. Brown-green garnet (100 gp). Deep green spinel (100 gp). Black opal (1500 gp). Violet garnet (200 gp). Blue quartz (10 gp). Black pearl (200 gp). 1 Medium magic item.


Social Check DCs


Arumawann Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His chestnut hair is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: Sold as a small child to a slaver, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy.

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Rich, Mentor. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Arumawann Gobblefirn, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Red garnet (150 gp). Blue quartz (9 gp). Violet garnet (900 gp).


Social Check DCs

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