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NPC Generator

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Advanced [show]


Gale Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her gray fur is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Justice, Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Gale Shore, Female Tabaxi Adept 9
Medium (5'1") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: Just what you see.


Social Check DCs


Glim Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Assassin. He is physically well-built. He has a long silver beard with little hanging trinkets. His brown eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Glim grew up listening to his mother's many stories. In his 13th year, his parents were killed by a illithids raid, leaving Glim alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he wants revenge against illithids

Ideals: Gifted. Flaws: Secretive. Bonds: Adventurer, Enemies, Job. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Glim Albaratie, Male Gnome Monk 11
Small (3'3") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Deception +7, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1300 gp.


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He wears his chestnut hair up. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Odo was raised in a hard working conservative environment. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to halfling people

Ideals: Optimist, Gifted. Flaws: Mundane, Racist. Bonds: Job. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Odo Adley, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 30000 cp. Silver chalice with lapis lazuli gems (120 gp). Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Fargas Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is always cut to a buzz. His green eyes peer out from beneath his broad red hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: Fargas was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. During his travels, Fargas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Depressed, Disease. Bonds: Adventurer, Family, Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Fargas Goodbarrel, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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