Spear Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his monstrous two handed axe ready. He wears a small hat to hide his balding. He has several tiny opal earrings on each ear.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Racist, Insane, Antagonistic. Bonds: Rich. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Boddynock Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a blue suit, black shirt, and blue tie. He wears his chestnut hair up. His eyes are brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Dilettante.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Nature, Job. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 400 gp. Tourmaline (70 gp). White pearl (70 gp). Carnelian (70 gp).
Grai Home, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is drawn into a tight pony tail with a dagger scrunchie. Her brown eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born in the west to a Assassin, Grai learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now owns her own business.
Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions
Ideals: Joker, Artistic. Flaws: Insane. Bonds: Job, Religious. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 10)
Armor Class 14
Hit Points 77 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 900 gp. Gold and topaz bottle stopper cork (1800 gp). Jeweled gold crown (2000 gp). Silver chalice with lapis lazuli gems (110 gp). Carved bone or ivory statuette (90 gp).
Antrara Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. She keeps her copper crest in a pixie cut. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Antrara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is lazy and tries to find solutions quickly.
History: The child of a Performer, who enjoyed hunting, Antrara was taken on many hunting expeditions. Her parents enrolled her in a Warrior school at a young age so that she could practice her martial talents. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and money/treasure
Ideals: Artistic, Gifted. Flaws: Lazy. Bonds: Nature, Rich. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 700 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). An abacus with copper, silver and gold markers (50 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item.
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