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NPC Generator

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Advanced [show]


Dondon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is braided into rings. His eyes are a pleasant green.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world.

Ideals: Fighting, Athletic, Persistence. Flaws: Impulsive. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Dondon High-hill, Male Halfling Rogue 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 sp. 5 Acid flasks.


Social Check DCs


Damien Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright auburn hair and a scraggly beard. His eyes are gray and catlike.

Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Damien was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Damien Brushgather, Male Halfling Sorcerer 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Watson Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly longbows and scimitars. With a patchy chestnut beard and wild chestnut hair. His eyes are amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Watson Deephollow, Male Halfling Adept 9
Small (3'0") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 58 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 14000 sp.


Social Check DCs


Gnarsh Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries scythes. He has moderate length chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gnarsh was born in the north. At a young age he loved to build and create. In his 15th year, his parents were killed by a gnolls raid, leaving Gnarsh alone in the world. After a stint in an orphanage, he was adopted. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Persistence. Bonds: Nature, Job, Enemies. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Gnarsh Blakeley, Male Half-Orc Sorcerer 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 gp. Chrysoberyl (80 gp). Peridot (80 gp).


Social Check DCs

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