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NPC Generator

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Advanced [show]


Osah Soft, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mason, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. Her chestnut hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: Osah is depressed about a lot of things. She tends to be a nihilist. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the east to a Mason, Osah learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has a crush on the local Animal Trainer; and wants a kiss

Flaws: Depressed, Antagonistic. Bonds: Mentor, Job, Adventurer, Has a crush. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Osah Soft, Female Tiefling Cleric 11
Medium (6'3") Tiefling, Lawful Good (CR 11)
Armor Class 11
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Golden yellow topaz (600 gp).


Social Check DCs


Gale Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his ceremonial dagger. His orange fur is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on women, regardless of circumstances.

History: When he was but 3 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. He has recently gotten a pet goose that steals things from people.

Motivation: Wants a kiss; and wants his loneliness to end

Bonds: Poor, Criminal record, Has a crush, Immigrant. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Gale Treat, Male Tabaxi Commoner 2
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Thea Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her skin is fair and her fingers are delicate and long. Her red hair is still thick. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, she is a well trained Bricklayer. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Thea was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Jeweler, but she got bored and became a Bricklayer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and to be a jeweler again

Flaws: Addict. Bonds: Job, In love, Poor. Occupation: Bricklayer

Voice: Smooth and feminine

Attributes [hide]

Thea Wildheart, Female Halfling Druid 3
Small (2'9") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)5 (-3) 13 (+1)18 (+4)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Merihim Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is lengthy and is close to two feet long. His silver eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Trust, Male Tiefling Fighter 2
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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