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NPC Generator

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Advanced [show]


Mastema Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear flannel. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are a pleasant red.

Personality: She dislikes all the random violence that takes place in the north. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She comes from a rich northern family. She found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since lost track of the people in her past.

Motivation: Sabotage a competitor; and marry her sister to traveling adventurers

Ideals: Pacifist. Bonds: Adventurer, Rich, Family, Job. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Mastema Luck, Female Tiefling Expert 6
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)17 (+3) 7 (-2)18 (+4)
Skills Deception +7, Persuasion +7
Senses Passive Perception 8
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair, while still mostly purple, has prominent grey streaks. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rimmon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rimmon. After months of barely getting by, Rimmon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Passionate, Gifted. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Rimmon Rumor, Male Tiefling Ranger 7
Medium (6'8") Tiefling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Alberich Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many tan ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His silver hair, when down, is lengthy. His brown eyes dart from person to person.

Personality: He has always had a great fascination with Halfling culture. He invites people to come help in his community garden.

History: Alberich lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Assassin, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: He is greedy; and regain custody of his son

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Family, Rich. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Alberich Trollbleeder, Male Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Carlin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She carries with her a set of longswords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying brown hair a little too much giving a sharp brown color. Her fierce gray eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Carlin took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well

Ideals: Fighting, Impeccable, Gifted. Bonds: Family. Occupation: Sage

Voice: American accent

Attributes [hide]

Carlin Wildwander, Female Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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