Randal Shelly, Male Human [Permalink]
Personal [hide]
Description: A 5'8" northern man, he wears a grey armored body suit, with a simple red line shooting up and back down. He keeps his golden hair in a pixie cut. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Randal was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism. Flaws: Antagonistic, Addict. Bonds: Military. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
Flask Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. Her fur is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Flask hails from a village terrorized by dire rats. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. She was always very intelligent and has formed a secret society of philosophers.
Motivation: To share knowledge with the world; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical. Flaws: Insane, Emotional, Secretive. Bonds: Enemies, Criminal record. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Brass mug with jade inlays (300 gp).
Dazzazn Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a flattop crest cut. His eyes are red and catlike.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of goblins once and for all.
History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Cynical, Mundane. Bonds: Enemies, Guardian. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 80 pp. Tourmaline (160 gp). White opal (1000 gp).
Ootah Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many grey ritualistic tattoos. She wears a white costume with the symbols of strength on her torso. She sports a flattop hair cut. She is baby faced.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She was always very intelligent and has formed a secret society of freemasons.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Shy, Secretive. Bonds: Rich, Family. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 67 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Celestial, Sylvan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 4000 gp. Gold dragon comb with red garnet eye (900 gp). Cloth of gold vestments (170 gp). Jeweled anklet (4000 gp). Jeweled electrum ring (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

