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Advanced [show]


Traubon Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the sun god on his torso. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gleaming, smiling violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and an old rival family wants him found

Ideals: Passionate, Entrepeneur, Logical. Flaws: Disease. Bonds: Family. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Traubon Lutgehr, Male Dwarf Rogue 12
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 77 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 3000 gp. Jeweled electrum ring (5000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Naal Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Herbalist does. He carries with him a set of bows on his belt, each one with a topaz on the hilt. His hair is red and very short. His amber unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Naal isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Herbalist business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Naal Casilltenirra, Male Half-Elf Sorcerer 12
Medium (5'7") Half-Elf, Lawful Good (CR 12)
Armor Class 9
Hit Points 18 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)17 (+3) 15 (+2)18 (+4)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon, Draconic
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 1000 gp. Rhodochrosite (7 gp). Moss agate (7 gp). Zircon (80 gp). Eye agate (7 gp). Alexandrite (400 gp). Citrine (80 gp).


Social Check DCs


Art On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His fur is brown and curly. His copper eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Merchant, Art learned a great deal about his mother's area of expertise. He has had some formal music training, and achieved minor success. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist, Justice, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Art On the Water, Male Tabaxi Wizard 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 58 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 18 (+4)13 (+1) 14 (+2)15 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 2300 gp. Hematite (15 gp). Deep blue spinel (1200 gp). Golden pearl (130 gp). Banded agate (15 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his silver hair up in a very large beehive style do. His eyes are amber and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Gimble hails from a village terrorized by dire rats. Gimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimble decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Disciplined, Logical. Bonds: Adventurer, Enemies, Criminal record. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Gimble Nackle, Male Gnome Fighter 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs

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