Mindartis Hanali, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. He has styled his blonde hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.
History: Born in the north to a Armorer, Mindartis learned a great deal about his father's area of expertise. Mindartis was born on a far northern island where he grew up under the tutelage of his father, an expert Armorer. He has been a successful dealer in antiques buying low and selling high.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Professionalism, Entrepeneur. Flaws: Mundane. Bonds: Job, Immigrant. Occupation: Armorer
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp.
Artin Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of sickles on her belt, each one with a opal on the hilt. Her white hair is kept up in a ponytail inside a small hat. She has blue eyes.
Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To settle down with her crush; and money/treasure
Ideals: Fighting. Bonds: Has a crush, Nature, Job, Rich. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 15 (+2) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 50 pp. Carnelian (30 gp). Alexandrite (1000 gp). Blue star sapphire (500 gp). Chalcedony (30 gp).
Taklinn Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a brown costume with the symbols of death on his torso. With bright golden hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. Taklinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his daughter; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated, Entrepeneur, Impeccable. Flaws: Hedonist. Bonds: Family. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Arjhan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blue crest is lengthy and is close to two feet long. He has gleaming, smiling gold eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants revenge against dire rats.
Ideals: Opinionated, Joker. Bonds: Rich, Enemies. Occupation: Bellfounder
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 35 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 10000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

