Pallabar Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with small hat. He sports a flattop hair cut. His gray eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Hunter business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He then took over the family business and is one of the better Hunter for hire.
Motivation: He's in love; and wants his loneliness to end
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Nature, Has a crush. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 100 (14d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 4000 gp. 1 Medium magic item.
Malmûg Adley, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a black cloak and cross-gartered yellow stockings, he is not a threatening figure. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Malmûg lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Doesn't want to be a Cook and was forced into it by his family; and many gnolls want him driven away
Flaws: Disease, Depressed. Bonds: Enemies, Family, Mentor. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 360 gp. 2 Thunderstones.
Smoking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time and is in decent physical shape. His beige fur is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He never swears and excessively uses polite adverbs when speaking. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Smoking abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Optimist, Joker, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Jeweler
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 64 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
Possessions: 2800 gp. Large well-done wool tapestry (200 gp).
Elizabeth Ramsey, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a brown shirt with thin pastel vertical stripes and tan pants. Her hair is short and black. Her eyes are brown and catlike.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered
History: When she was but 6 years old her parents immigrated from the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and to protect her home
Ideals: Passionate, Logical. Bonds: Immigrant, Family, Guardian. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 45 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 3200 gp. Deep blue spinel (1600 gp). Moss agate (13 gp). Alexandrite (1600 gp). Zircon (70 gp). Rose (70 gp). Moonstone (70 gp). Zircon (70 gp). Peridot (70 gp). Deep blue spinel (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


