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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rose Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears red painted combat armor at almost all times. With wild brown hair. Her face is covered beneath a completely black helmet.

Personality: Rose is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To share knowledge with the world; and to find somewhere to settle down

Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Military. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Rose Sunmeadow, Female Halfling Commoner 6
Small (2'8") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Riardon Hanali, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of northern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Riardon and his spouse have recently divorced.

Motivation: Doesn't want to be a Server and was forced into it by his family; and regain custody of his daughter

Flaws: Antagonistic. Bonds: Rich, In love, Immigrant, Family. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Riardon Hanali, Male Elf Wizard 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points -3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 3 (-4)17 (+3) 13 (+1)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. Deep green spinel (130 gp). Carnelian (20 gp). Amber (130 gp).


Social Check DCs


William Cornish, Male Human [Permalink]

Personal [hide]

Description: This western man prefers to wear flannel. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. This hazel eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He misses his home and complains about the freezing weather, even in summer.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He married young, but lost his spouse to brigands. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Depressed. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Roofer

Voice: Raspy

Attributes [hide]

William Cornish, Male Human Druid 10
Medium (5'10") Human, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)8 (-1) 17 (+3)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 17000 sp. A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Bright, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long chestnut hair kept up in a rat tail. He has gleaming, smiling white eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family Modean was born on a far northern island where he grew up under the tutelage of his mother, an expert Sage. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic. Flaws: Secretive. Bonds: Enemies, Criminal record, Immigrant. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Modean Bright, Male Tiefling Monk 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 130 pp.


Social Check DCs

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