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NPC Generator

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Advanced [show]


Spear Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Dyer does. His cinnamon fur is smooth and relatively long. His eyes are copper.

Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast desert. Spear was born on a far southern desert where he grew up under the tutelage of his father, an expert Dyer. He has achieved small success as a Dyer.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant, Nature. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Spear Thundercloud, Male Tabaxi Ranger 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)12 (+1) 11 (+0)18 (+4)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nadarr Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries rapiers. His brass crest, when down, is lengthy. His eyes are likewise red.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nadarr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nadarr. He has dedicated himself to building a better trade route.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Ideals: Fighting, Passionate, Philantrophist. Flaws: Depressed. Bonds: Criminal record, Adventurer. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nadarr Zzzxaaxthroth, Male Dragonborn Aristocrat 4
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He carries a battered shortbow and tarnished hammer as well. His brown hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has never given up on his writing dream.

Motivation: To clean up the streets.

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Guardian, Nature. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Arnold Everly, Male Human Commoner 9
Medium (6'6") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 170 pp. White pearl (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bendoo Wakefield, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not trust anyone and sleeps with one eye open.

History: She comes from a rich northern family. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: She wants to meet her childhood hero; and to get a good night's sleep

Ideals: Athletic. Flaws: Antagonistic, Insomniac. Bonds: Rich, Immigrant, Adventurer. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Bendoo Wakefield, Female Half-Orc Druid 7
Medium (5'8") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 65 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Athletics +7, Investigation +4
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Sardonyx (50 gp). Moss agate (16 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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