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NPC Generator

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Advanced [show]


Imsh Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white tunic with black highlights, and long yellow pants that bunch up around his shoes. He wears his blonde hair down. His brown eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Imsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Imsh is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he would like to get married and retire

Ideals: Impeccable, Justice. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

Imsh Wallace, Male Half-Orc Aristocrat 10
Medium (6'0") Half-Orc, Lawful Evil (CR 10)
Armor Class 9
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Arcana +4, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: 600 gp. Malachite (7 gp). Azurite (7 gp). Malachite (7 gp). Peridot (20 gp). Amethyst (130 gp). Golden yellow topaz (600 gp). Deep green spinel (130 gp).


Social Check DCs


Lidda Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. Her black hair is kept up in a ponytail inside a Stetson hat. Her gray eyes peer out from beneath her Stetson white hat.

Personality: She is witty, but her monotone delivery comes off as unnerving She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful wizard made her what she is. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and she wants revenge against illithids

Ideals: Joker, Philantrophist. Bonds: Mentor, Religious, Enemies. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Lidda Deephollow, Female Halfling Adept 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Millicent Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow costume with the symbols of the four houses of cards on her torso. She carries with her a set of longswords on her belt, each one with a jet on the hilt. She keeps her chestnut hair in a pixie cut. Her amber eyes have a joyful gleam in them most of the time.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not trust anyone and sleeps with one eye open.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Gifted. Flaws: Insomniac. Bonds: Nature. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Millicent Koehlanna, Female Half-Elf Commoner 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 8 (-1)6 (-2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Quick Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her lavender fur is braided into rings. Her yellow eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to loving parents in a slum to the south. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Quick Of Claws, Female Tabaxi Expert 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)7 (-2) 14 (+2)17 (+3)
Skills History +2, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 230 pp.


Social Check DCs

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