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NPC Generator

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Advanced [show]


Trym Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a white armored body suit, with a simple grey line shooting up and back down. Her brown hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food she seems plenty friendly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in the south, but her parents moved at a very young age to the east. Through the years after Trym was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Trym's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she seems to be bored by most things

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Trym Wildheart, Female Halfling Commoner 10
Small (2'10") Halfling, Lawful Evil (CR 10)
Armor Class 14
Hit Points 31 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)12 (+1) 16 (+3)8 (-1)
Skills History +5, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. His long white hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Watson was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive, Insomniac. Bonds: Job, Has a crush. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Watson Tosscobble, Male Halfling Aristocrat 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Aramil Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet armored body suit, with a simple green line shooting up and back down. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Fearful. Bonds: Mentor, Slave. Occupation: Performer

Voice: Whispers

Attributes [hide]

Aramil Coleman, Male Half-Elf Wizard 2
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1500 sp.


Social Check DCs


Mordai Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears green cloth garments or leather armor. He wears his brown hair up. This red eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Mordai Entropy, Male Tiefling Cleric 16
Medium (6'8") Tiefling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 107 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)15 (+2) 9 (-1)18 (+4)
Skills Medicine +4, Persuasion +9
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Finely wrought small gold bracelet (80 gp). A necklace of small pink pearls (5000 gp). Cloth of gold vestments (70 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A delicate brass dragon egg (80 gp). Jeweled gold crown (4000 gp). Silver comb with moonstones (300 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (70 gp). Silver comb with moonstones (300 gp). Gold and ruby ring (7000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (80 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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