Enialis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy blonde hair. This amber eyed easterner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record, Has a crush. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 74 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Golden yellow topaz (700 gp). 1 Minor magic item.
Rose Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She sports white clothing, slightly heavier than average wear. Her golden hair is slicked back into a classic pompadour. Her gray eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born the only child of a wealthy merchant. She has had some formal music training, and achieved minor success. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Entrepeneur, Artistic. Flaws: Disease. Bonds: Nature. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 49 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 19 (+4) | 16 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Auran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. Red-brown spinel (160 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.
Myathethil Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a well pressed and immaculate suit (or dress). She keeps her silver hair in a pixie cut. Her gray eyes lackadaisically let the world flow into them.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them
History: A powerful necromancer made her what she is. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 9 years.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Shy. Bonds: Guardian, Mentor, Job, Criminal record. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Rolen Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His hair is long and white with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His eyes are green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 1 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 3 (-4) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Druidic, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!

