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Advanced [show]


Flame Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in pastel turtlenecks beneath a violet coat with blue slacks. She is portly but not overly obese. Her black fur is kept up in a ponytail inside a deerstalker hat. Her eyes, though not visible through her cowl, are green.

Personality: A deeply religious woman she believes everything happens for a reason. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the east. Flame was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Guard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Ideals: Fighting. Bonds: Religious, Job, Immigrant, Slave. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Flame Mist, Female Tabaxi Adept 8
Medium (5'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 9000 sp. Bloodstone (20 gp).


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has moderate length cinnamon fur. She wears round tiny glasses practically rammed into her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Optimist. Flaws: Secretive, Greedy. Bonds: Rich, Enemies. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Trail In the Wind, Female Tabaxi Commoner 10
Medium (5'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 7 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)12 (+1) 14 (+2)14 (+2)
Skills Insight +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 130 pp. A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Gold music box (3000 gp).


Social Check DCs


Maynild Coombs, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many red ritualistic tattoos. She has a large grey mantle and cape that has been intricately interwoven into her red robe. Her auburn hair has been sun bleached extensively. She has several tiny amethyst earrings on each ear.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Roofer and found it very stressful. She now mingles about in high society.

Motivation: She is unsatisfied with her job; and she is greedy

Flaws: Antagonistic, Mundane. Bonds: Rich, In love, Job. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Maynild Coombs, Female Human Wizard 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Oskar Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who tends to wear a brown poncho over his likewise colored trousers and shirt, he is not a threatening figure. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Locksmith business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Knight, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Passionate, Opinionated. Bonds: Job, Religious. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Oskar Goldfinder, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Religion +2, Stealth +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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