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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Henry Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is muscular with a powerful set of arms. His white hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and sabotage a competitor

Ideals: Fighting. Flaws: Disease. Bonds: Job, Nature, Rich. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Henry Bentham, Male Human Rogue 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 70 gp.


Social Check DCs


Orsik Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries a battered ceremonial dagger and tarnished falchion as well. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Orsik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Family. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Orsik Bofdann, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)5 (-3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Irann Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a tight fitting tan shirt and pants. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is lengthy. Her green eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, she prefers to meditate than take action. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Brewer, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Fighting. Bonds: Slave, Criminal record, Job. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Irann Goltorah, Female Elf Fighter 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)17 (+3)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 sp. Fire opal (900 gp). Star ruby (900 gp). Freshwater pearl (12 gp). 2 Antitoxin. 1 Everburning torch. 7 Acid flasks.


Social Check DCs


Ruloth Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a simple green robe with grey stripes complete with hood. She has done her best to style her rusty crest to look like a famous performer. Her eyes are red.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She pushes her goals aggressively. She is also a coward if confronted.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ruloth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Ruloth Argenthrixus, Female Dragonborn Warrior 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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