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NPC Generator

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Advanced [show]


Mhurren Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'4", this man dresses like a well dressed Adventurer does. His brown hair is smooth and relatively long. His eyes are green and catlike.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Gifted. Flaws: Racist, Impulsive. Bonds: Job. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mhurren Bradly, Male Half-Orc Bard 4
Medium (5'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 7 (-2)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 8
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Moss agate (10 gp). Aquamarine (800 gp). 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Modean Madness, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black broad hat and black clothes. His hair is purple and curly. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Modean took refuge in the ruined castle and found the beat up sword and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict, Antagonistic. Bonds: Immigrant, Nature, Enemies. Occupation: Apothecary

Voice: Irish accent

Attributes [hide]

Modean Madness, Male Tiefling Bard 8
Medium (5'2") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 6 (-2)17 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 70 pp. Jeweled electrum ring (3000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Solid gold idol (1100 gp). A roughly beaten golden orb (60 gp).


Social Check DCs


Emma Bradford, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown collared shirt and pastel skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her white hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: She will rave to anyone who will listen. She always tries to repair and not replace. It was this mentality that drove her into the Jeweler business.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Emma took refuge in the large cave and found the beat up morningstar and armor she uses now. Since then, she has sought to make the best of life.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Persistence, Optimist. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Emma Bradford, Female Human Wizard 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)5 (-3) 13 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Banded mail.


Social Check DCs


Agnes Winthrop, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her hair is red and very short. She has gray eyes and a brown hat with a yellow feather.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a minor phobia of water and hates getting wet.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Military, Nature. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Agnes Winthrop, Female Human Adept 2
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 320 gp. 1 Simple lock.


Social Check DCs

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