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NPC Generator

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Advanced [show]


Raer Holimion, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and is wearing a long, tan cloak. His left leg appears badly burned and disfigured. His hair is short and auburn. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast mountains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Raer Holimion, Male Elf Rogue 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)11 (+0) 13 (+1)7 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Foxilon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears suspenders and white workpants. His shirt is green, and he wears a heavy white leather apron most of the time. He keeps his chestnut hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Mercenary, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Adventurer, Family. Occupation: Bellfounder

Voice: Speaks with lips pursed

Attributes [hide]

Foxilon Strongbones, Male Halfling Adept 10
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills Deception +5, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: Just what you see.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he sports pastel clothing, slightly heavier than average wear. His cinnamon fur is still thick. His blue eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Windy and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Windy On the Water, Male Tabaxi Expert 14
Medium (6'8") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 68 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 2000 gp. Old masterpiece painting (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jaxi Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long rusty crest is drawn into a two foot long braid. She has a dull look in her gold eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jaxi fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Athletic, Philantrophist, Joker. Bonds: Rich. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Jaxi Daardendrian, Female Dragonborn Warlock 4
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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