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NPC Generator

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Advanced [show]


Kody Whitby, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His blonde hair is heavily combed to the right. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Justice. Flaws: Addict, Racist. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Kody Whitby, Male Human Warlock 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 700 sp. Brass mug with jade inlays (100 gp). 1 Magnifying glass.


Social Check DCs


Pearl Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this southern woman wears rags and sports a simple walking cane. Her tied-back hair is chestnut. Her violet eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born in the south to a Mercenary, Pearl learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Impeccable. Bonds: Poor, Has a crush, Job, Military. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Pearl Brightmoon, Female Halfling Expert 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 15 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flask In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has the majority of her body covered in plate. Her fur is white and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food she seems plenty friendly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Flask was left her mother's suit of armor and trained in its use and care. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Adventurer, Military, Family. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Flask In the Wind, Female Tabaxi Ranger 2
Medium (5'1") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1400 sp. 1 Climber’s kit.


Social Check DCs


Abalaba Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A 3'6" western woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy blonde hair. Her eyes are brown.

Personality: She never swears and excessively uses polite adverbs when speaking. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Servant, who enjoyed hunting, Abalaba was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Optimist, Entrepeneur. Bonds: Criminal record, Nature. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Abalaba Scheppen, Female Gnome Barbarian 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 51 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)17 (+3) 8 (-1)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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