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NPC Generator

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Advanced [show]


Wymar Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Wymar will drive conversation. He believes the world needs to unite to get rid of dire rats once and for all.

History: Wymar was born in the east. At a young age he loved to build and create. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Wymar began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Ideals: Entrepeneur, Extrovert, Persistence. Bonds: Enemies. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Wymar Floshem, Male Half-Elf Commoner 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 67 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Intimidation +8, Performance +8
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 300 pp. Gold music box (2000 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). A silver and pearl hairclip (10 gp). Fire opal pendant on a fine gold chain (400 gp). Jeweled electrum ring (8000 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold music box (2000 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (50 gp). Jeweled electrum ring (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing the road beaten gear of a warrior. Her yellow fur is knotted and matted. She has several tiny aquamarine earrings on each ear.

Personality: She is almost excessively polite to everyone, even when angry. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She has worked as a Healer like her mother before her.

Motivation: Wants to work out more often; and a rival would like her out of the picture

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Job, Criminal record. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Flask Candle, Female Tabaxi Adept 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)7 (-2) 3 (-4)9 (-1)
Skills Performance +3
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 290 pp. Iolite (30 gp). Carnelian (30 gp). Sard (30 gp). Malachite (11 gp). White opal (700 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Opinionated, Logical. Bonds: Religious, Mentor. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Trym Clare, Male Human Warlock 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 4000 cp.


Social Check DCs


Shedinn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Banker. He wears his copper crest down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Shedinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: The child of a Bounty Hunter, who enjoyed hunting, Shedinn was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Extrovert. Flaws: Addict, Racist. Bonds: Job, Nature. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Shedinn Yarjerit, Male Dragonborn Paladin 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 270 gp.


Social Check DCs

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