Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel coat over a brown low-cut shirt, and a feathered hat upon his head. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His fur is greying and his face has many wrinkles. His eyes are yellow and catlike.
Personality: Nimble speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Bonds: Military, Nature, Immigrant. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 31 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Giant, Draconic
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Serpent In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is brown and curly. His hazel eyes peer out from beneath his top pastel hat.
Personality: Serpent wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of eastern immigrants he idolized his father. Serpent was born on a far eastern island where he grew up under the tutelage of his father, an expert Slave Trader. Days after completing his studies, news broke out that his hometown was attacked by giants. Serpent was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Nothing but the best is good enough for him; and a deep hatred of giants
Ideals: Disciplined, Logical, Impeccable. Bonds: Immigrant, Enemies. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 1900 sp. Violet garnet (600 gp). Jade (90 gp). Golden yellow topaz (600 gp).
Horhog Allerton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a white cloak and cross-gartered brown stockings. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy silver hair. His eyes are blue.
Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. During his travels, Horhog and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Horhog discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Horhog fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero.
Flaws: Insane, Disease. Bonds: Adventurer, Job. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Megged Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: This man prefers to wear black clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is short and blonde. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small mountains village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Joker, Entrepeneur. Flaws: Addict, Shy. Bonds: Rich, Nature. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 20 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 600 gp. Freshwater pearl (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!


