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Harvest Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'2". He wears a brown coat over a white low-cut shirt, and a top hat upon his head, and his gloved hand is found clutching a lance. His lavender fur is thinning but still full. His yellow eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Harvest was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Harvest and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Family, Adventurer. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Harvest Treat, Male Tabaxi Ranger 4
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair and beard is wavy and long. His eyes are blue and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist, Gifted, Fighting. Flaws: Shy. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Harbek Holderhek, Male Dwarf Druid 9
Medium (4'1") Dwarf, True Neutral (CR 9)
Armor Class 9
Hit Points 58 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 50 pp. Black pearl (500 gp). Moss agate (16 gp). Golden pearl (130 gp).


Social Check DCs


Alice Payton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely brown suit with white socks and a vest with buckled shoes. Her brown hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her father raised her in a mountain cabin. She was an apprentice working in her mother's forge. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and expand her business

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Alice Payton, Female Human Cleric 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 600 gp. Black star sapphire (600 gp). Jasper (70 gp). Alexandrite (300 gp).


Social Check DCs


Melissa Dayton, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her clothes are grease stained in places. She has a long red ponytail with little hanging trinkets. Her hazel eyes dart from person to person.

Personality: Melissa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Impeccable. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Melissa Dayton, Female Human Warrior 6
Medium (5'9") Human, True Neutral (CR 6)
Armor Class 8
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)10 (+0) 17 (+3)8 (-1)
Skills Deception +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 600 gp.


Social Check DCs

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