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NPC Generator

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Lvl.
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Seed

Advanced [show]


Merla Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 2'11". She is dressed in earthy colors with a red and brown handkerchief worn on her right side. Her hair is auburn and curly. Her eyes are blue and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. A true patriot, Merla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Merla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Fletcher for hire.

Motivation: She is unsatisfied with her job.

Flaws: Shy. Bonds: Military, Mentor, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Merla Tosscobble, Female Halfling Fighter 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp.


Social Check DCs


Thervan Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple tan robe with white stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He wears a Stetson hat to cover his moderate length blonde hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: Thervan was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.

Motivation: He is compelled to act according to his religious beliefs; and seeks redemption

Ideals: Optimist, Persistence. Bonds: Mentor, Criminal record, Religious. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Thervan Horineth, Male Elf Druid 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Jasper (30 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his violet robe and has his glaive always slung over his shoulder. His hair is red and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Sculptor. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has worked as a Sculptor like his father before him.

Motivation: Expand his business; and he is greedy

Ideals: Artistic. Bonds: Immigrant, Job, Rich, Military. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

John Wasanthi, Male Half-Elf Wizard 11
Medium (5'5") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 19 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Investigation +6, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Terran, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 110 pp.


Social Check DCs


Dazzazn Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Dazzazn hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Dazzazn began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Entrepeneur, Athletic. Flaws: Forgetful. Bonds: Enemies. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Dazzazn Norixius, Male Dragonborn Barbarian 4
Medium (6'3") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Terran
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5

Possessions: 32000 sp.


Social Check DCs

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