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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alice Hailey, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears brown leather gloves, a brown jacket, and tight pants. Her white hair is well kept. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Sailor. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Alice was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Disease. Bonds: Job, Family. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Alice Hailey, Female Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 11 (+0)6 (-2)
Skills Perception +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 70 pp. 1 Antitoxin. 1 Smokesticks.


Social Check DCs


Mary Blankley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She prefers to wear brown pants and tee shirts. Beneath her clothing is a huge mess of scar tissue. Her red hair is thinning but still full. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered dancing. She was always very intelligent and has formed a secret society of specialists.

Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Secretive, Antagonistic. Bonds: Slave, In love. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Mary Blankley, Female Human Rogue 11
Medium (6'0") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2600 gp. Emerald (900 gp). Amethyst (100 gp).


Social Check DCs


Akmen Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. He has gold eyes and a green hat with a blue feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Akmen and his spouse have recently divorced.

Motivation: A rival would like him out of the picture.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Criminal record. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Akmen Art, Male Tiefling Ranger 11
Medium (6'0") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 68 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Religion +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 40 pp.


Social Check DCs


Tûkâ Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His green eyes peer out from beneath his Stetson black hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Ruler, Tûkâ learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted from career to career and currently works as a Ruler.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Job. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Tûkâ Gladstone, Male Half-Orc Ranger 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills History +5
Senses Passive Perception 12
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs

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