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NPC Generator

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Advanced [show]


Caeldrim Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a brown coat with grey slacks. His auburn hair is still thick. He has hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal dancing training, and achieved minor success. Now he works as a dancing tutor during his time off.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated, Artistic, Logical. Bonds: Immigrant, Criminal record. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Caeldrim Xistsrith, Male Elf Ranger 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 10 (+0)7 (-2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Trym Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown costume with the symbols of death on his torso. His golden hair is still thick. His eyes are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: The child of a Gardener, who enjoyed hunting, Trym was taken on many hunting expeditions. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many drow want him driven away; and he wants to meet his childhood hero

Ideals: Joker, Artistic, Gifted. Bonds: Poor, Nature. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Trym Hornsby, Male Human Aristocrat 10
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 88 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Krimmon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. With bright brown hair and a scraggly beard. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Armorer, Krimmon learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. Days after completing his studies, news broke out that his hometown was attacked by giants. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and revenge

Flaws: Emotional, Fearful. Bonds: Job, Enemies, Criminal record. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Krimmon Tosscobble, Male Halfling Bard 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Smoky quartz (40 gp). Red garnet (50 gp). Rich purple corundum (500 gp).


Social Check DCs


Pirithin Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and further expansion of business

Flaws: Insane, Antagonistic. Bonds: Military, Family, Job. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Pirithin Brightmoon, Male Halfling Ranger 12
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 9
Hit Points 52 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 10 (+0)13 (+1) 10 (+0)17 (+3)
Skills Athletics +6, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 100 pp. Cloth of gold vestments (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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