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NPC Generator

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Advanced [show]


Sarai Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a red shirt with thin white vertical stripes and green pants. Her golden hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with finding treasure.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was a mechanic, and taught her how to fix just about anything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Sarai Stoutman, Female Halfling Wizard 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His white hair is kept up in a ponytail inside a broad hat. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ekemon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. In the meantime he has taken over work as a Shepherd and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Forgetful. Bonds: Job, Poor, Adventurer. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Ekemon Hope, Male Tiefling Ranger 1
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp. Alexandrite (300 gp).


Social Check DCs


Seven Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His beige fur is slicked back into a classic pompadour. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Brewer. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Brewer business at a young age. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Seven Moon, Male Tabaxi Ranger 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)4 (-3) 11 (+0)11 (+0)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2200 gp. Golden yellow topaz (200 gp). Coral (150 gp). Citrine (70 gp). Silver pearl (150 gp).


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Carpenter. His bronze crest is still thick. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Carpenter, Azzakh learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Aristocrat 5
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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