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NPC Generator

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Advanced [show]


Antinua Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many black ritualistic tattoos. She wears a simple tan robe with black stripes complete with hood. Her hair is always cut to a buzz. Her eyes are likewise green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also has developed a complete distrust of the Miner profession.

History: Gifted from a young age, Antinua studied abroad. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 15 years.

Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Bonds: Family, Job, Religious, Military. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Antinua Suithrasas, Female Elf Adept 3
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Cloth of gold vestments (100 gp).


Social Check DCs


Malquis Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a slight overbite and is overall scrawny. She has styled her red hair well, parting it to the right. She has a tattooed face.

Personality: Eccentric and domineering, Malquis will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of northern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has money and likes to spend it.

Ideals: Extrovert, Optimist. Bonds: Rich, Immigrant, Guardian. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Malquis Xistsrith, Female Elf Expert 2
Medium (4'7") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 230 gp. Rhodochrosite (12 gp). Red garnet (70 gp). Amethyst (70 gp). 3 Thunderstones.


Social Check DCs


Jak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and chestnut. He has green eyes.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jak took refuge in the ruined castle and found the beat up mace and armor he uses now. He has worked as a Bounty Hunter like his father before him.

Motivation: Wants to open a new tavern; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Nature, Job, Debt. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Jak Brightmoon, Male Halfling Barbarian 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 700 sp. 5 Acid flasks.


Social Check DCs


Glim Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting blue shirt and pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Glim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Glim. He is searching for what he claims is his rightful reward.

Motivation: To pay off his debts; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Logical. Bonds: Adventurer, Criminal record, Debt. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Glim Munggen, Male Gnome Warrior 7
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 300 gp. Large well-done wool tapestry (600 gp). Gold music box (1000 gp). An abacus with copper, silver and gold markers (120 gp).


Social Check DCs

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