Valafar Open, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and red handkerchief worn on his left side. His black hair is kept up in a ponytail inside a broad hat. His eyes are red and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Military, Job. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 46 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Giant, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 4000 sp. Bloodstone (60 gp). Citrine (60 gp). Red garnet (130 gp). Blue sapphire (1600 gp). 1 Minor magic item.
Burgell Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Burgell was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Burgell's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 600 gp. Violet garnet (300 gp). Red-brown spinel (130 gp). Eye agate (11 gp). 1 Minor magic item.
Theirastra Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan collared shirt and brown skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She has a slight overbite and is overall scrawny. Her hair is cut close to her head. She has green eyes.
Personality: She has always had a great fascination with Half-Orc culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She has achieved small success as a Glassblower.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Opinionated, Fighting. Flaws: Racist. Bonds: Rich, Job. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden yellow topaz (500 gp). Aquamarine (500 gp). 1 Masterwork Common Ranged Weapon.
Sybil Wakefield, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is dressed in a clean brown cloak covering her clean studded leather. Her whole body is exceptionally muscular. She wears her brown hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She has dedicated herself to building a better village for her children.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she's looking for her big break
Ideals: Philantrophist. Bonds: Immigrant, Criminal record, Enemies, Adventurer. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 59 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1700 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

