Geoffrey Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels threatened by others; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Slave, In love. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 8
Hit Points 109 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple +3
Possessions: 800 gp. Solid gold idol (1000 gp).
Rimmon Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to hide his balding. His eyes are black and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bricklayer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the west
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 17)
Armor Class 14
Hit Points 114 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Dwarven
Attacks Melee +4 / 5d4-2, Ranged +10 / 5d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 6000 gp. Black pearl (1000 gp). Eye agate (9 gp). Carnelian (40 gp). Amber (160 gp). Violet garnet (1000 gp). Jasper (40 gp). Malachite (9 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Amber (160 gp). Pink pearl (160 gp). 1 Medium magic item.
Kava Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. She wears a Stetson hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born into a rich family. A few years later when the east was not economically sound they moved to her current location. She is searching for what she claims is her rightful reward.
Motivation: Retire the richest woman in the north; and a need for knowledge about a nearby landmark
Ideals: Joker, Entrepeneur. Bonds: Adventurer, Rich, Immigrant. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 71 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Ishte Torment, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. Her hair is red and curly. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is frequently practicing swordplay.
History: Born in the north to a Cook, Ishte learned a great deal about her mother's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She became a Cook soon after.
Motivation: Money/treasure; and further expansion of business
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Rich, Military, Job. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 19 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

