Uthemar Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan small hat and tan clothes. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a wizard, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Nature, Mentor. Occupation: Healer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Large well-done wool tapestry (500 gp).
Thomas Bradley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, grey cloak. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Insane, Emotional. Bonds: Military, Mentor. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Nalral Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is smooth and relatively long. His fierce blue eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.
History: He was born into a rich family. Nalral was born on a far eastern island where he grew up under the tutelage of his father, an expert Carpenter. He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Emotional. Bonds: Rich, Military, Immigrant, Adventurer. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 140 gp.
Diggory Hadlee, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown shirt with thin violet vertical stripes and brown pants. His whole body is exceptionally muscular. He has blonde hair. His hazel unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 6 years later his spouse died after the birth of his son. Heartbroken, Diggory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Disease, PTSD. Bonds: Immigrant, In love. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 45 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
Possessions: 1700 gp. Rock crystal (80 gp). Red-brown spinel (160 gp). Black pearl (1600 gp). Black star sapphire (1600 gp). Red garnet (160 gp). Violet garnet (1600 gp). Pink pearl (160 gp). Lapis lazuli (12 gp). Smoky quartz (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

