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NPC Generator

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Ability Scores
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Advanced [show]


Merihim Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his purple hair in a flapper bob. He has silver eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Assassin and found it very stressful. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Gifted. Bonds: Enemies, Military, Job. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Merihim Brilliance, Male Tiefling Fighter 9
Medium (6'2") Tiefling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 2000 gp. Red spinel (160 gp). Jade (160 gp). Brown-green garnet (160 gp). Rich purple corundum (1000 gp). Star rose quartz (70 gp). Brown-green garnet (160 gp). Rhodochrosite (7 gp). Blue quartz (7 gp).


Social Check DCs


Cairn Vice, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, he is not a threatening figure. His hair, while still mostly dark red, has prominent grey streaks. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is a great chef.

History: He comes from a rich eastern family. After coming to the age of reason, Cairn took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Gifted, Logical. Bonds: Rich, Enemies. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Cairn Vice, Male Tiefling Commoner 7
Medium (5'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 17 (+3)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a blue shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her black hair is wavy and long. She wears large thick round spectacles.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of dire rats once and for all.

History: Mardnab hails from a village terrorized by dire rats. Her martial abilities were realized during a raid on her village. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Enemies, Adventurer. Occupation: Butcher

Voice: Uses lots of figures of speech

Attributes [hide]

Mardnab Lingenhall, Female Gnome Rogue 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Mogg Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair down. He is baby faced.

Personality: Mogg wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Mogg has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and to get a good night's sleep

Ideals: Entrepeneur, Disciplined. Flaws: Fearful, Disease, Insomniac. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Mogg Reed, Male Half-Orc Ranger 13
Medium (5'10") Half-Orc, Neutral Evil (CR 13)
Armor Class 13
Hit Points 63 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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