Astaro Faith, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and is generally shirtless and showing off her tattooed chest. Her hair is black and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Astaro was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Astaro's father didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.
Motivation: She doesn't get along with people that don't share her tastes; and retire the richest woman in the south
Ideals: Athletic, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 23 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 600 gp.
Nalral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a brown shirt with thin tan vertical stripes and brown pants. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He feels threatened by others; and someone believes him a fraud
Ideals: Disciplined, Joker. Flaws: Fearful. Bonds: Mentor, Enemies. Occupation: Barrister
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Boddynock Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.
History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Boddynock abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Logical. Flaws: Greedy. Bonds: In love, Poor, Adventurer. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 167 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 gp.
Elysande Springfield, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she sports grey clothing, slightly heavier than average wear. Her blonde hair is braided into rings. She has a tattooed face.
Personality: Overbrimming with self-confidence, Elysande isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She comes from a rich southern family. She was taken as a slave by a traveling circus and forced to perform She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She feels kind of lost in life; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Depressed. Bonds: Slave, Rich, Adventurer. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 8 (-1) | 5 (-3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


