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NPC Generator

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Advanced [show]


Stannor Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely white suit with black socks and a vest with buckled shoes. He has moderate length red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He invites people to come help in his community garden.

History: Stannor was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Locksmith; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer, Has a crush. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Stannor Warmwater, Male Halfling Commoner 11
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 12
Hit Points 49 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 6 (-2)15 (+2)
Skills Performance +6, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Adar Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and tan handkerchief worn on his left side. He carries a battered mace and tarnished ceremonial dagger as well. His hair is short and red. This amber eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Carpenter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He has never given up on his music dream.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Artistic. Bonds: Job, Immigrant, Family. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Az-Adar Bradley, Male Half-Orc Cleric 14
Medium (5'8") Half-Orc, Lawful Good (CR 14)
Armor Class 10
Hit Points 67 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +5, Animal Handling +7
Senses Passive Perception 12
Languages Common, Orc, Ignan, Goblin
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: Jasper (40 gp). Sardonyx (40 gp). Moss agate (5 gp). Silver pearl (110 gp). Moss agate (5 gp). Tourmaline (110 gp). Zircon (40 gp). Jade (110 gp). Fiery yellow corundum (1500 gp). Iolite (40 gp). Blue star sapphire (1500 gp). Red spinel (110 gp). Peridot (40 gp). 1 Medium magic item.


Social Check DCs


Dondon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Gifted, Persistence, Logical. Bonds: Criminal record, Adventurer. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Dondon Copperkettle, Male Halfling Wizard 10
Small (3'4") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 27 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Elven, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 2300 gp. Rhodochrosite (10 gp). Fiery yellow corundum (400 gp). Tiger eye turquoise (10 gp). Coral (110 gp).


Social Check DCs


Melissa Adley, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears suspenders and grey workpants. Her shirt is pastel, and she wears a heavy grey leather apron most of the time. She has dyed her greying silver hair a little too much giving a sharp silver color. Her eyes are likewise gray.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a ruthless business woman, a trait she acquired from her mother.

History: Sold as a small child to a necromancer, Melissa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Melissa was born on a far western plains where she grew up under the tutelage of her mother, an expert Spice Merchant. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the west; and wants to work out more often

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Mentor, Immigrant. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Melissa Adley, Female Human Bard 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 800 sp. Tiger eye turquoise (11 gp).


Social Check DCs

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