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NPC Generator

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Advanced [show]


Mara Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Servant uniform. She has a moderate pudge and is not very fit. She keeps her long brown hair kept up in a rat tail. Her violet eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. Mara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Spy, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son

Flaws: Disease, Insomniac. Bonds: Job, Religious, Family. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Mara Andreantti, Female Half-Elf Paladin 3
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp.


Social Check DCs


Mardnab Leffery, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has wavy golden hair. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She plays an instrument quite well.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and she is unsatisfied with her job

Ideals: Joker, Artistic, Fighting. Bonds: Job. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Mardnab Leffery, Female Gnome Aristocrat 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)7 (-2) 16 (+3)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Rimmon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has wavy black hair. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His father raised him in a mountain cabin. He worked as a nervous Barrister and found it very stressful. He struck the Barrister job and began his own company from there.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Flaws: Addict. Bonds: Family, Nature, Job. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Rimmon Benevolence, Male Tiefling Paladin 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Athletics +0, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Tiger eye turquoise (13 gp). Brown-green garnet (160 gp).


Social Check DCs


Harann Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in earthy colors with a black and grey handkerchief worn on her right side. She has styled her black crest well, parting it to the right. Her face is covered beneath a completely black helmet.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She comes from a rich western family. Through the years after Harann was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Harann's father didn't care for her much, and the feeling was mutual. She became a Bricklayer soon after.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Ums and uhs a lot

Attributes [hide]

Harann Imbixtellrhyst, Female Dragonborn Rogue 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 17 (+3)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Malachite (7 gp). Alexandrite (1000 gp). Hematite (7 gp).


Social Check DCs

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