Ekk Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She is typically in her Knight uniform. She has a moderate pudge and is not very fit. Her chestnut hair is well kept. Her eyes, though not visible through her cowl, are gray.
Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with her god.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult.
Flaws: Antagonistic. Bonds: Job, Religious, Military, Family. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Shadow Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she usually wears her pastel robe and has her monstrous two handed axe always slung over her shoulder. Her orange fur, when down, is lengthy. She has several tiny opal earrings on each ear.
Personality: Cocky and sure of herself, she believes she is the best Painter born in the past three hundred years. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She inherited the family business which she has now maintained for 3 years.
Motivation: Her religion dominates her actions; and to be a dyer again
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Religious. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 12 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2 Smokesticks. 2 Acid flasks.
Mûglûk Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish blonde hair is in a traditional bowl cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mûglûk is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and marry his sister to traveling adventurers
Ideals: Joker, Justice. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 68 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1700 gp.
Theirastra Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears just a violet suit, and a wedding ring on her right hand. She has wavy auburn hair. She has amber eyes and a violet hat with a white feather.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich northern family. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wishes to resurrect an old love; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: In love, Rich. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 11)
Armor Class 8
Hit Points 32 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3
Possessions: 150 pp. Peridot (60 gp). Golden yellow topaz (1100 gp). Rhodochrosite (12 gp). Violet garnet (1100 gp). Hematite (12 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

