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NPC Generator

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Advanced [show]


Therai Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is silver and curly. His eyes are likewise silver.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Therai and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Logical, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Therai Prudence, Male Tiefling Warrior 4
Medium (6'6") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 16 (+3)18 (+4)
Skills Athletics +4, History +4
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Masterwork Musical instrument.


Social Check DCs


Ozyman Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long black hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and an old rival family wants him found

Ideals: Professionalism. Flaws: Shy, Addict. Bonds: Nature, Family. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Ozyman Underbough, Male Halfling Rogue 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His white hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Gomory studied abroad. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Many goblins want him driven away; and revenge

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Rich, Adventurer, Enemies. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Gomory Shupe, Male Half-Elf Adept 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp. Obsidian (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eberk Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Eberk was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Athletic, Artistic, Extrovert. Bonds: Rich, Family. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Eberk Thrahak, Male Dwarf Warrior 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 97 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)9 (-1) 13 (+1)15 (+2)
Skills History +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Blue star sapphire (1000 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Moonstone (60 gp). Malachite (6 gp). Bloodstone (60 gp). Violet garnet (600 gp).


Social Check DCs

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