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NPC Generator

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Advanced [show]


Kildrak Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Mayor does. His golden hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is harsh and unforgiving.

History: Kildrak was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has set out to sabotage the competition.

Motivation: Human compassion.

Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Job. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Kildrak Orcfoe, Male Dwarf Monk 4
Medium (4'4") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Fiery yellow corundum (700 gp). Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs


Spring Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'5". He wears brown leather gloves, a brown jacket, and tight pants, and his gloved hand is found clutching a longsword. He keeps his long orange fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, Spring studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently gotten a pet goose that steals things from people.

Motivation: A strong sense of loyalty to Tabaxi people; and seeks redemption

Ideals: Entrepeneur, Gifted. Flaws: Greedy, Racist. Bonds: Criminal record. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Spring Grass, Male Tabaxi Druid 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 15 (+2)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14644332

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1500 gp). A delicate brass dragon egg (80 gp). 1 Minor magic item.


Social Check DCs


Balam Guile, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Ploughman does. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are white.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balam. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Mundane. Bonds: Job, Enemies, Criminal record. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Balam Guile, Male Tiefling Ranger 8
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 9 (-1)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Iolite (40 gp). Deep green spinel (110 gp). Chrysoberyl (110 gp).


Social Check DCs


Emeny Hailey, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears just a grey suit. Her hair is blonde and curly. She has several tiny amber earrings on each ear.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her father raised her in a mountain cabin. Emeny abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is greedy; and she desires power and/or immortality

Ideals: Justice, Professionalism. Bonds: Rich, Nature, Adventurer. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Emeny Hailey, Female Human Wizard 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs

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