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NPC Generator

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Advanced [show]


Umpen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. His hair is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his sister to traveling adventurers

Flaws: Depressed. Bonds: Family, Immigrant, Criminal record, Debt. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Umpen Garrick, Male Gnome Druid 13
Small (3'6") Gnome, Lawful Evil (CR 13)
Armor Class 12
Hit Points 37 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 4d4-2, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 200 pp. Fiery yellow corundum (1000 gp). Black pearl (200 gp). Rock crystal (40 gp). Jade (40 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Jasper (40 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman has a large pastel mantle and cape that has been intricately interwoven into her blue robe. Her black fur is still thick. Her green eyes are slightly larger than normal.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

River In the Wind, Female Tabaxi Bard 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 60 gp.


Social Check DCs


Pushkrimp Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Courier. He carries with him a set of longbows on his belt, each one with a opal on the hilt. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Pushkrimp studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Opinionated, Gifted. Bonds: Job, Criminal record. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Pushkrimp Clare, Male Half-Orc Sorcerer 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoberyl (160 gp). 1 Half-Plate.


Social Check DCs


Drogo Coombs, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear flannel. He has wavy brown hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Drogo Coombs, Male Human Wizard 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs

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