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NPC Generator

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Advanced [show]


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes. He is bristling with hidden weapons, mostly shortbows and sais. His hair is auburn and curly. His violet eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Bucklal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Criminal record, Military, Adventurer. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bucklal TellPenny, Male Halfling Commoner 13
Small (3'3") Halfling, True Neutral (CR 13)
Armor Class 14
Hit Points 64 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Gnome, Infernal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 pp. Chrysoprase (30 gp). White pearl (90 gp). Red spinel (90 gp). Smoky quartz (30 gp). Jet (90 gp). Blue-white diamond (6000 gp). Violet garnet (1000 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Marston, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Thomas hails from a village terrorized by goblins. His childhood dream was to be a Merchant, but he was a colossal failure. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane. Bonds: Has a crush, Adventurer, Enemies, Job, Slave. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Marston, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 7 (-2)17 (+3)
Skills Arcana +4, Survival +1
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Three Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane. She is muscular with a powerful set of arms. Her gray fur is lengthy and is close to two feet long. Her copper eyes peer out from beneath her small brown hat.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Hunter, her father struggled to pay the bills. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she would like to get married and retire

Flaws: Shy, Mundane. Bonds: Poor, Has a crush, Religious, Criminal record. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Three Of World, Female Tabaxi Warrior 4
Medium (5'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 13 (+1)12 (+1)
Skills History +6, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely violet suit with black socks and a vest with buckled shoes. His hair is black and very short. His brown eyes peer out from beneath his feathered violet hat.

Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Gerard studied abroad. A gifted student he started as a Shepherd, but he got bored and became a Fletcher. He was granted divine powers by his dying sister.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Rich, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Gerard Xiloscient, Male Half-Elf Adept 6
Medium (5'11") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 17 (+3)9 (-1)
Skills Insight +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 600 gp. Blue quartz (12 gp). Malachite (12 gp).


Social Check DCs

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