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NPC Generator

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Ability Scores
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Advanced [show]


Andry Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a tight fitting white shirt and pants. Her red hair is knotted and matted. She is baby faced.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Andry was born the youngest of three triplets. There was a wharf not far from home where she often wandered off to fish. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To unite with her brother; and she is greedy

Flaws: Disease. Bonds: Rich, Family, Nature. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Andry Swiftwhistle, Female Halfling Monk 7
Small (2'8") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Deighton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a black handlebar mustache and slicked back black hair. His eyes are gray and catlike.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Balimaar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Rich, Adventurer. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Balimaar Deighton, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 7 (-2)8 (-1) 10 (+0)14 (+2)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 800 sp.


Social Check DCs


Bree Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white tunic with black highlights, and long grey pants that bunch up around her shoes. She is bristling with hidden weapons, mostly crossbows and shields. She has done her best to style her chestnut hair to look like a famous performer. She has a dull look in her hazel eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is obsessed with her god.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Religious, Family, Enemies. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Bree Whispermouse, Female Halfling Warlock 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His cinnamon fur is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ethereal is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. A gifted student he started as a Spy, but he got bored and became a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Justice. Bonds: Nature, Job, Religious. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Ethereal On the Mountaintop, Male Tabaxi Cleric 9
Medium (6'6") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp.


Social Check DCs

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